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79 Game Reviews

23 w/ Responses

Good but some problems

I didn't find any bugs this time.

However, while I liked the game a lot, due to its simplicity and how addictive it is, a design flaw really detracted from it.

This flaw is that the main platform should not disappear until the player jumps on his first platform. You can wait to start the multiplier timer until the player has hit his first platform so he doesn't sit and wait for a higher one; but right now, the platforms are random so ~50% of the time I die with 0 points because a platform either came too high, or too slow, or too fast, etc. The game should wait until the player decides which platform to jump on to start off so he doesn't just keep dropping and having to start over just because the random generator didn't like him.

Other than that, it's a great, simple game. Good to see you got the scoreboards working.

matrix5565 responds:

I'll be sure to fix that, thanks. EDIT -- I changed it, thanks for the suggestion!

Pretty fun

It was really simple but still fun. I was looking for the dot on the girl at the end for the longest time.

(spoilers...sort of)

Is the "button" on the girl just the bottom part of her dress? Because I moved my mouse over the entire bottom part of her dress and it was a hand the whole time. I clicked and I went back to the title screen, so I'm assuming I won...

FlashSims responds:

hi yeh there seemed to be a problem with thta but i fixed it yay

Why the hell

is this so freaking fun???

It's so ridiculously simple but so ridiculously fun! I don't understand it...but I like it XD

Good job!

Really great!

I'm really liking this. Good old classic RPG-ness. Good stuff you got here.

My only beef is that you should be able to drop unnecessary equipment; otherwise, you fill up your inventory with equipment that's worse than what you're using but that takes up slots for treasure. Since I don't know what any particular treasure chest is going to have, when I get a poor quality piece of equipment I'm always regretful because I can't just drop it afterwards.

Other than that though, I'm really liking this. 10/10, 5/5, +favorite.

Too frustrating

The concept is okay, the implementation isn't. It's incredibly hard to judge and aim, especially considering you can't see your rocket most of the time after you shoot it (which is important so you can adjust your shot correctly afterwards). Also, the whole wind thing (the arrow in the upper right hand corner) wasn't explained at all, so I couldn't figure out for the longest time why the same shot kept hitting different parts of the house. In effect the whole thing was pretty random. And since the computer's aiming was equally bad, even the first match lasted like ten minutes and considering after a few levels there's two enemies and assuming that soon after that there's three, people will probably have to be playing for hours just to get on the in-game highscore list.

Next, the special rockets were...pretty ridiculously priced, to say the least. You get about $250 per level, and the cheapest special rocket was $300. I managed to buy one after two levels, used it, missed completely, and then was out $300 for nothing (and was back to using the normal rockets again). With such unreliable aiming, the special rockets need to be much cheaper so players can buy a bunch of them after each level so if two or three of them miss, it's not such a big, frustrating waste of money.

Lastly, one death and you're kicked back to the first level? No thanks.

needs instructions!

I didn't undertstand the mechanics of the game, for example, how to get more points, why the acorns gave me 800 points sometimes and other times 8,000 and above. Therefore for a while I couldn't beat the first level, because I just fluctuated between scoring 90,000 and 120,000. I realize now that the acorns give stars x 100 points, but that still doesn't explain why I sometimes got over 2000 points per acorn.

You really need to explain EVERYTHING about any particular game inside the actual game on either a help page or a tutorial level, even if it's a sequel to another game, otherwise people coming in on this game won't understand what's going on and will get frustrated. Basically when I loaded this game and started the first level, expecting it to tell me what to do, it just said, "Go" and I was on my own.

Pretty nice

Great for a first, the ??? Him thing actually made me laugh. Good job, you're already ahead of quite a few people here on the site.

It's not very complicated but at least your first project wasn't one of those pointless spinning stickmen with flashing scribbles in the background. ^_^

I usually rate first submissions by comparing them to others' firsts, and then cutting that rating in half. I give this one 9/10 since it seems to be better than 90% of others' first flashes; cut in half is 4.5 rounded to 5. So there ya go. ^_^

ScreamCriminal responds:

:)

Glad you got a little laugh out of it! That was the original idea for ???.

Buggy

I can't move around or do anything. You should really test stuff before you submit it...

A couple things

It's a great start, but there are a few things you really should address.

1) You need to give controls in-game, though I assume you're going to do that in the final product.
2) Keyboard movement plus mouse shooting is a no-no (unless you have multi-directional shooting)
3) For some reason, when I killed a UFO, it exploded in a completely different location.
4) Make sure to add either an online highscore list or otherwise some way to tell how well you did. If this is going to be a level-based game then it's not so important, but it'd be nice.

Good work with what's here.

Good but...

It's an amazing game, but it has one big problem; it lags on my computer, and though that in and of itself isn't a "problem", the problem is that when it lags, for some reason I can't control my character anymore.

For example, I'll be moving right and firing my gun at an enemy on the left, then I'll have killed the enemy so I'll let go of the mouse button and the "d" key, but he'll keep moving right and shooting for another few seconds, wasting ammo and possibly moving me into another enemy. Worse is when you're still fighting enemies on all sides and you're trying to maneuver but the keys don't respond and you keep moving for some reason in the direction you were.

If you could fix this problem (not necessarily the lag because I know how it differs from computer to computer, but rather the loss of control when lagging) the game would be perfect.

HotAirRaccoon responds:

Hey, I think the problem wasn't lagging, but it was a problem with my code after I tried to add the mochi ads shell to the game. It should work more fluidly now!

I write music, mostly downtempo and soundtrack. Someday I hope to write music for film and video games.

Age 33, Male

Student

UNLV

Nevada, USA

Joined on 7/7/08

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