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23 Game Reviews w/ Response

All 79 Reviews

Lots of issues

Just to name a few:

Motion is too hard to control. Period.
Platforms are too small in general...this wouldn't be too bad if I could just control my dang character.
Sprites are taken from the Ari Feldman pack (I believe?) that comes with Game Maker.
Dying takes away virtually all your treasure, and since the game is so freaking hard I don't even care about the treasure after a while because I'm just going to lose it all to a single mistake anyways. Instead you should have made a "treasure bin" so that all the treasure you get in each level gets stored and you start the next level clean. Also dying should take away MUCH less treasure. It felt like taking a test and being maimed every time I get one answer wrong.
Checkpoints please!!

I apologize for all the negative comments, but frustrating games will elicit these kinds of responses....

knarrenheinz responds:

L2P.

Omigosh. Best Turn based RPG on the site.

And I'm not joking about that. There are a few things I'd like to bring up, though. First the "not so good", then the "good".

Not-so-good:
-Yeh, the water element. I'd like to see some water magic. Not a big problem though.

-Swastika on Lance. I wasn't offended by it, but I think it makes it hard for people to ***spoilers*** think of him as a good guy during EBF3 after he turns over a new leaf at the end (if EBF3 is going to be made; I assume it's planned as it seems to be hinted in the ending). ***end spoilers*** Maybe in the beginning of EBF3 you could show Lance taking the patch off, or something.

-Story was...weak. At least there was one though. However, if EBF3 does see the light of day, I'd like to see something a bit more engaging to go with the great gameplay.

-Minigames were very difficult. My best after about 20 tries was only 2500 points. Maybe I just suck though XD If EBF3 is made maybe you could tone down the difficulty and/or mix them up a little (rather than the same minigame twice).

-No legs the cat never brought me anything good -_- I blame you, the designer, entirely. Okay maybe I don't...I blame the damn cat. =p

-I miss the pichu summon power. Seemed to work really well. Probably better you got rid of all the pokemon though.

-I miss the chargeup moves, like goku's light ball. That made a lot of the battles really intense. There was the cannon and the nuke on the valkyrie, but the cannon only hits one person and the nuke doesn't even show up unless you're dumb like me and focus on killing the attachments on the valkyrie rather than the body itself. lol. (That satellite dish was killer)

Good:
-Loved the new statuses. Auto-regen (or whatever the green plus sign is called) saved my ass more than a few times. Paralysis was annoying, except when it was on the enemies XD One thing I wanted to ask though, I used flare a number of times for example on undead dragon but only the far dragon was blinded. Do they each have different status immunities or is the move random? (I only scanned one, and it didn't list a blindness immunity) The wing status effect (where it automatically revives you) was cool too, but it was a tad annoying that it went away relatively quickly.

-Of course, the skill/"level up" system was a great addition, and you managed to get it so that it didn't break the game. Kudos, that's not easy.

-THANK YOU THANK YOU THANK YOU for the switch turn order command. I really needed that in EBF1 but didn't have it. For example, both players would get sealed by (iirc) the eyeball monster and then Matt would move first so I basically had to waste his turn (very bad since he seems to carry most of the power). Now I can switch to Natz, purify, then use a power move from Matt to deal good damage.

-Nice outfit for Natz. I kind of like the old one a bit better for....certain reasons lol...but the new red one is still a nice choice.

-Love the power attacks. I forget what the "actual" name for them is, but I'm talking about after a character takes a certain amount of damage they fill up a bar and then matt gives about six power slashes and natz uses like uber magic or something. Saved my ass a lot. Matt's power attack seemed a bit underpowered at times, but maybe I was just using the wrong sword.

I think this review is getting pretty long now so I'll leave it at that. There's more I could list but I think you get the point from the other reviews. Congrats on releasing this, hope to see yet another sequel. I'd give this a 9.5, but since there's no way to do that, I'll just round it to 10.

matt-likes-swords responds:

Thank ye.

Great stuff, great stuff

I really liked this one. Had a great freaky-shooter feel, and I loved the mutant-etc. theme.

Like one of the reviewers below me, I would have really liked the static stuff to have played a bigger part in the game. There were only two bits and they worked really well! But then in the end it seemed they had no real purpose other than to be what they were.

But at any rate, what's done is done, and what you've done is a great game. And now I'm done with my review. =p

EggysGames responds:

Hmm true a bit more coulda been better, but at the moment it keeps it mysterious and you have to work things out :)

Hmm.

Well. It's not a bad idea (actually it's pretty clever), but I've seen it done before. It's kind of interesting, but I'm not really impressed as some of the other reviewers seem to have been.

No offense, but the whole idea of not being able to try again to me just means the game has no replay value.

raitendo responds:

I doubt you've seen it before, unless you've played "execution", which I also doubt.

Good but some problems

I didn't find any bugs this time.

However, while I liked the game a lot, due to its simplicity and how addictive it is, a design flaw really detracted from it.

This flaw is that the main platform should not disappear until the player jumps on his first platform. You can wait to start the multiplier timer until the player has hit his first platform so he doesn't sit and wait for a higher one; but right now, the platforms are random so ~50% of the time I die with 0 points because a platform either came too high, or too slow, or too fast, etc. The game should wait until the player decides which platform to jump on to start off so he doesn't just keep dropping and having to start over just because the random generator didn't like him.

Other than that, it's a great, simple game. Good to see you got the scoreboards working.

matrix5565 responds:

I'll be sure to fix that, thanks. EDIT -- I changed it, thanks for the suggestion!

Pretty fun

It was really simple but still fun. I was looking for the dot on the girl at the end for the longest time.

(spoilers...sort of)

Is the "button" on the girl just the bottom part of her dress? Because I moved my mouse over the entire bottom part of her dress and it was a hand the whole time. I clicked and I went back to the title screen, so I'm assuming I won...

FlashSims responds:

hi yeh there seemed to be a problem with thta but i fixed it yay

Pretty nice

Great for a first, the ??? Him thing actually made me laugh. Good job, you're already ahead of quite a few people here on the site.

It's not very complicated but at least your first project wasn't one of those pointless spinning stickmen with flashing scribbles in the background. ^_^

I usually rate first submissions by comparing them to others' firsts, and then cutting that rating in half. I give this one 9/10 since it seems to be better than 90% of others' first flashes; cut in half is 4.5 rounded to 5. So there ya go. ^_^

ScreamCriminal responds:

:)

Glad you got a little laugh out of it! That was the original idea for ???.

Good but...

It's an amazing game, but it has one big problem; it lags on my computer, and though that in and of itself isn't a "problem", the problem is that when it lags, for some reason I can't control my character anymore.

For example, I'll be moving right and firing my gun at an enemy on the left, then I'll have killed the enemy so I'll let go of the mouse button and the "d" key, but he'll keep moving right and shooting for another few seconds, wasting ammo and possibly moving me into another enemy. Worse is when you're still fighting enemies on all sides and you're trying to maneuver but the keys don't respond and you keep moving for some reason in the direction you were.

If you could fix this problem (not necessarily the lag because I know how it differs from computer to computer, but rather the loss of control when lagging) the game would be perfect.

HotAirRaccoon responds:

Hey, I think the problem wasn't lagging, but it was a problem with my code after I tried to add the mochi ads shell to the game. It should work more fluidly now!

Well....

It just doesn't have enough substance. I got bored pretty quickly because all i was doing was touching flowers that appeared every few seconds. From what I could tell, the plasma bullets were pointless because all they did was cause beetles to explode into 8 bullets.

I don't know if extra powerups came around as you continue to play, but if so, they should come earlier because otherwise a lot of people will probably lose interest before seeing them.

The graphics were good though, so good job there. ^_^

gio-m responds:

i did not add any any power ups in this game. Thank you for your constructive feed back. I will work to make my next game more entertaining. Only by your positive feed back can i made improvements to my games. thank you for your help.

Overdone

I've played this exact game with different graphics time and time again. If you're going to remake it, you should add your own twist to it or I might as well play one of the others.

The combo thing was sort of interesting but overall the bomb wasn't useful, at all. It blows up two or three other ones at the most, whereas another color could have taken out six or seven.

The graphics were good, the "YAAAH" sound from the bomb was a little jarring but the rest of the sounds were good. There was no music, that was a little disappointing.

5/10 2/5

Tidous responds:

Thanks for the detailed feedback. The bomb becomes more and more useful in the further you go. With 5 or even 8 Woobies of different colors in one level you'll often wish, that exactly NOW a bomb comes in to help you in a tricky situation ;-)

Yes, we've deleted the music during the main game and only use soundeffects since a game could be quite long and music may disturb.

I write music, mostly downtempo and soundtrack. Someday I hope to write music for film and video games.

Age 33, Male

Student

UNLV

Nevada, USA

Joined on 7/7/08

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