SoulRed12

Age/Gender: n/a, Male
Location: Nevada, USA
Job: Student

I write music, mostly downtempo and soundtrack. Someday I hope to write music for film and video games.

Newgrounds Stats

Sign-Up Date:
7/7/08

Level: 10
Aura: Light

Rank: Portal Security
Blams: 151
Saves: 275
Rank #: 19,592

Whistle Status: Normal

Exp. Points: 960 / 1,110
Exp. Rank #: 38,280
Voting Pow.: 5.20 votes

BBS Posts: 113 (0.22 per day)
Flash Reviews: 106
Music Reviews: 57
Trophies: 0
Stickers: 0

All Flash Reviews

106 Reviews | 33 w/ Responses

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Score: 3
Jump 'n Gun

"Lots of issues"

submission: Jump 'n Gun
date: October 12, 2009

Just to name a few:

Motion is too hard to control. Period.
Platforms are too small in general...this wouldn't be too bad if I could just control my dang character.
Sprites are taken from the Ari Feldman pack (I believe?) that comes with Game Maker.
Dying takes away virtually all your treasure, and since the game is so freaking hard I don't even care about the treasure after a while because I'm just going to lose it all to a single mistake anyways. Instead you should have made a "treasure bin" so that all the treasure you get in each level gets stored and you start the next level clean. Also dying should take away MUCH less treasure. It felt like taking a test and being maimed every time I get one answer wrong.
Checkpoints please!!

I apologize for all the negative comments, but frustrating games will elicit these kinds of responses....

October 12, 2009

Author's Response:

L2P.

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Score: 10
Epic Battle Fantasy 2

"Omigosh. Best Turn based RPG on the site."

date: August 30, 2009

And I'm not joking about that. There are a few things I'd like to bring up, though. First the "not so good", then the "good".

Not-so-good:
-Yeh, the water element. I'd like to see some water magic. Not a big problem though.

-Swastika on Lance. I wasn't offended by it, but I think it makes it hard for people to ***spoilers*** think of him as a good guy during EBF3 after he turns over a new leaf at the end (if EBF3 is going to be made; I assume it's planned as it seems to be hinted in the ending). ***end spoilers*** Maybe in the beginning of EBF3 you could show Lance taking the patch off, or something.

-Story was...weak. At least there was one though. However, if EBF3 does see the light of day, I'd like to see something a bit more engaging to go with the great gameplay.

-Minigames were very difficult. My best after about 20 tries was only 2500 points. Maybe I just suck though XD If EBF3 is made maybe you could tone down the difficulty and/or mix them up a little (rather than the same minigame twice).

-No legs the cat never brought me anything good -_- I blame you, the designer, entirely. Okay maybe I don't...I blame the damn cat. =p

-I miss the pichu summon power. Seemed to work really well. Probably better you got rid of all the pokemon though.

-I miss the chargeup moves, like goku's light ball. That made a lot of the battles really intense. There was the cannon and the nuke on the valkyrie, but the cannon only hits one person and the nuke doesn't even show up unless you're dumb like me and focus on killing the attachments on the valkyrie rather than the body itself. lol. (That satellite dish was killer)

Good:
-Loved the new statuses. Auto-regen (or whatever the green plus sign is called) saved my ass more than a few times. Paralysis was annoying, except when it was on the enemies XD One thing I wanted to ask though, I used flare a number of times for example on undead dragon but only the far dragon was blinded. Do they each have different status immunities or is the move random? (I only scanned one, and it didn't list a blindness immunity) The wing status effect (where it automatically revives you) was cool too, but it was a tad annoying that it went away relatively quickly.

-Of course, the skill/"level up" system was a great addition, and you managed to get it so that it didn't break the game. Kudos, that's not easy.

-THANK YOU THANK YOU THANK YOU for the switch turn order command. I really needed that in EBF1 but didn't have it. For example, both players would get sealed by (iirc) the eyeball monster and then Matt would move first so I basically had to waste his turn (very bad since he seems to carry most of the power). Now I can switch to Natz, purify, then use a power move from Matt to deal good damage.

-Nice outfit for Natz. I kind of like the old one a bit better for....certain reasons lol...but the new red one is still a nice choice.

-Love the power attacks. I forget what the "actual" name for them is, but I'm talking about after a character takes a certain amount of damage they fill up a bar and then matt gives about six power slashes and natz uses like uber magic or something. Saved my ass a lot. Matt's power attack seemed a bit underpowered at times, but maybe I was just using the wrong sword.

I think this review is getting pretty long now so I'll leave it at that. There's more I could list but I think you get the point from the other reviews. Congrats on releasing this, hope to see yet another sequel. I'd give this a 9.5, but since there's no way to do that, I'll just round it to 10.

August 30, 2009

Author's Response:

Thank ye.

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Score: 9
The Infection

"Great stuff, great stuff"

submission: The Infection
date: August 26, 2009

I really liked this one. Had a great freaky-shooter feel, and I loved the mutant-etc. theme.

Like one of the reviewers below me, I would have really liked the static stuff to have played a bigger part in the game. There were only two bits and they worked really well! But then in the end it seemed they had no real purpose other than to be what they were.

But at any rate, what's done is done, and what you've done is a great game. And now I'm done with my review. =p

August 26, 2009

Author's Response:

Hmm true a bit more coulda been better, but at the moment it keeps it mysterious and you have to work things out :)

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Score: 8
Necro's Whiteboard

"Pretty cool"

submission: Necro's Whiteboard
date: August 15, 2009

It's a nice little application. But when I click the clear button, everything goes away, including the tools, color, thickness, alpha, etc.

August 15, 2009

Author's Response:

yeah, I just fixed that :D

thanks for reviewing :D
(also, thx for the error report :3)

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Score: 9
I am Trent Reznor

"Lulz."

submission: I am Trent Reznor
date: August 2, 2009

I kind of like Nine Inch Nails, but nevertheless I can always appreciate a good parody. Animation was good, song choice was funny, everything was smooth.

Good job!

August 3, 2009

Author's Response:

Seems Everyone likes Nine Inch nails. Thank you!

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Score: 5
You Only Live Once

"Hmm."

submission: You Only Live Once
date: August 2, 2009

Well. It's not a bad idea (actually it's pretty clever), but I've seen it done before. It's kind of interesting, but I'm not really impressed as some of the other reviewers seem to have been.

No offense, but the whole idea of not being able to try again to me just means the game has no replay value.

August 3, 2009

Author's Response:

I doubt you've seen it before, unless you've played "execution", which I also doubt.

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Score: 7
Now You Jump

"Good but some problems"

submission: Now You Jump
date: July 28, 2009

I didn't find any bugs this time.

However, while I liked the game a lot, due to its simplicity and how addictive it is, a design flaw really detracted from it.

This flaw is that the main platform should not disappear until the player jumps on his first platform. You can wait to start the multiplier timer until the player has hit his first platform so he doesn't sit and wait for a higher one; but right now, the platforms are random so ~50% of the time I die with 0 points because a platform either came too high, or too slow, or too fast, etc. The game should wait until the player decides which platform to jump on to start off so he doesn't just keep dropping and having to start over just because the random generator didn't like him.

Other than that, it's a great, simple game. Good to see you got the scoreboards working.

July 28, 2009

Author's Response:

I'll be sure to fix that, thanks. EDIT -- I changed it, thanks for the suggestion!

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Score: 7
Castle Crashing The Clay

"Not bad, but..."

date: July 26, 2009

The shakiness of the camera was the biggest (and really only) problem. I know it's difficult to keep it perfectly steady but it's really important in something like this. I'd suggest instead of just setting the camera down and continually pressing it to capture the frame, put it on a tripod so it isn't so shaky.

"The dance" was good, but the fact that the camera kept jittering was pretty distracting.

July 27, 2009

Author's Response:

Yeah, the camera shaking was my biggest let down. I am working out the fine bugs as far as that is concerned! Thanks for the ideas and the review.

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Score: 7
Spot The Red Dot

"Pretty fun"

submission: Spot The Red Dot
date: July 25, 2009

It was really simple but still fun. I was looking for the dot on the girl at the end for the longest time.

(spoilers...sort of)

Is the "button" on the girl just the bottom part of her dress? Because I moved my mouse over the entire bottom part of her dress and it was a hand the whole time. I clicked and I went back to the title screen, so I'm assuming I won...

July 26, 2009

Author's Response:

hi yeh there seemed to be a problem with thta but i fixed it yay

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Score: 2
Happy Birthday: KonKonB

"Heh......"

date: July 23, 2009

It's not very high quality flash, just random pictures and tweens (I'm assuming) and stuff. But it guess it wasn't *that* bad.

And lol @ the picture of carpet for tv fuzz.

July 23, 2009

Author's Response:

I'm not entirely sure how valid this review is.

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