Age/Gender: n/a, Male
Location: Nevada, USA
Job: Student
I write music, mostly downtempo and soundtrack. Someday I hope to write music for film and video games.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 960 / 1,110
Exp. Rank #: 38,614
Voting Pow.: 5.20 votes
BBS Posts: 113 (0.21 per day)
Flash Reviews: 106
Music Reviews: 56
Trophies: 0
Stickers: 0
All Flash Reviews
106 Reviews | 33 w/ Responses
I absolutely love this game, but I had to give you only 6 stars because I hate it so much.
Why is that you ask? Not because it was incredibly difficult, even on early stages. Rather, it was for two reasons. First, when I die and reload, I have to place all my mines over again. And I died a lot.
That brings me to the second reason. Although I died some times legitimately, 75% of the time I died because my goddang turret WOULDN'T FIRE, even when I clicked the mouse button. I would be shooting at someone, my energy would be near full, and I would stop so I could turn faster, and I'd try shooting again, and it wouldn't fire. Then the bomb enemy or whatever would get to me and kill me instantly.
This is such a fun game, but BECAUSE of that this type of bug angers me profusely. It was irritating to get down to 5 seconds left on the clock with 3 nuclear trucks left on screen, try to shoot them, and have nothing come out of my turret and die. Then all the mines that I previously placed (and saved data after doing so) were gone and I had to replace all of them.
Another bug that annoyed me is that even if I shot an enemy enough to kill it, it would stay alive for a second, and then die (without me shooting it any more). This combined with the bug mentioned above was hell for those situations where a suicide enemy is right next to you about to hit you. I'd just barely get the hit in, but I'd die anyways.
I know you made this game over a year ago, but I'd love a fixed version, if you ever get bored enough to do so.
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This was actually not too bad. Simple and short yes, but better than many of the other sprite vids out there.
I just kinda wish the animation was smoother, rather than jumping from frame to frame.
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Well here's my criticism: never write that something you're submitting sucks. It invites people to zero-vote without even viewing the flash. And who knows, maybe it doesn't suck.
This, was mildly decent. Poor graphics yes, but the animation shows promise. I might like to see this redone with your current skills.
Author's Response:
thanks SoulRed12.
yes im working on something better right now.
i think im going to call it : StickFight Avatar or something.
I ll keep your hint about writing that your submission sucks in mind.
i guess that was not a good idea ^^
greetz St0rmChaser.
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Well it's a quality flash...like the drawing and stuff. (the head turning looked a little weird though XD)
The problem was that it wasn't that funny. I had a few laughs but nothing too big. That's more that a lot of people can say though XD
Author's Response:
Clean slapstick humour is a tough job. Hopefully you'll find the next few more to your liking.
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It was too quick moving. The music changed every second, the action was choppy, and there was no real battle...just a couple hits and that's it. If you're going to do one of these kinds of movies, then try to make the next one smoother, and let each battle last longer.
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Apple frenching. Cuz I needed to see that. >.<
Haha, anyways, pretty good. You need a different mike or otherwise you should try to lay off breathing into it, because there's a lot of air sounds and it was a little distracting.
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The view was really too small for the size of the player and how fast he goes. I couldn't see the damaging pinballs.
Also I got more than the required points and I didn't go to the next level. It said "score to collect: 5000" and "score this level: 15,000".
Graphics were good though, and the dynamics of the physics were good too.
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It would have been amazing if these had all been developed into their own full casual games. Especially the missile and the target ones.
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I don't want to have to wait to play this with a friend. It should have a 1p mode where i go against the computer.
Author's Response:
If it had been a 10 hour competition I def. would have made an enemy AI.
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It was an okay platformer. What was up with the moving platforms though? I lost a lot because the platforms didn't carry me where they were supposed to. I dropped through them and fell off them. Kind of annoying, no offense.
The robots were clever. ^_^
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