SoulRed12

Age/Gender: n/a, Male
Location: Nevada, USA
Job: Student

I write music, mostly downtempo and soundtrack. Someday I hope to write music for film and video games.

Newgrounds Stats

Sign-Up Date:
7/7/08

Level: 10
Aura: Light

Rank: Portal Security
Blams: 151
Saves: 275
Rank #: 19,707

Whistle Status: Normal

Exp. Points: 960 / 1,110
Exp. Rank #: 38,614
Voting Pow.: 5.20 votes

BBS Posts: 113 (0.21 per day)
Flash Reviews: 106
Music Reviews: 56
Trophies: 0
Stickers: 0

All Flash Reviews

106 Reviews | 33 w/ Responses

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Score: 6
=Quadrobarrel Defence=

"Argh"

date: December 17, 2008

I absolutely love this game, but I had to give you only 6 stars because I hate it so much.

Why is that you ask? Not because it was incredibly difficult, even on early stages. Rather, it was for two reasons. First, when I die and reload, I have to place all my mines over again. And I died a lot.

That brings me to the second reason. Although I died some times legitimately, 75% of the time I died because my goddang turret WOULDN'T FIRE, even when I clicked the mouse button. I would be shooting at someone, my energy would be near full, and I would stop so I could turn faster, and I'd try shooting again, and it wouldn't fire. Then the bomb enemy or whatever would get to me and kill me instantly.

This is such a fun game, but BECAUSE of that this type of bug angers me profusely. It was irritating to get down to 5 seconds left on the clock with 3 nuclear trucks left on screen, try to shoot them, and have nothing come out of my turret and die. Then all the mines that I previously placed (and saved data after doing so) were gone and I had to replace all of them.

Another bug that annoyed me is that even if I shot an enemy enough to kill it, it would stay alive for a second, and then die (without me shooting it any more). This combined with the bug mentioned above was hell for those situations where a suicide enemy is right next to you about to hit you. I'd just barely get the hit in, but I'd die anyways.

I know you made this game over a year ago, but I'd love a fixed version, if you ever get bored enough to do so.

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Score: 6
mini sprite vid......

"Not bad, actually"

date: December 14, 2008

This was actually not too bad. Simple and short yes, but better than many of the other sprite vids out there.

I just kinda wish the animation was smoother, rather than jumping from frame to frame.

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Score: 3
StickFight - Fight4Life

"Eh..."

date: December 13, 2008

Well here's my criticism: never write that something you're submitting sucks. It invites people to zero-vote without even viewing the flash. And who knows, maybe it doesn't suck.

This, was mildly decent. Poor graphics yes, but the animation shows promise. I might like to see this redone with your current skills.

December 14, 2008

Author's Response:

thanks SoulRed12.

yes im working on something better right now.
i think im going to call it : StickFight Avatar or something.

I ll keep your hint about writing that your submission sucks in mind.
i guess that was not a good idea ^^

greetz St0rmChaser.

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Score: 8
Asphodel's 1: Arise

"Pretty good"

date: December 13, 2008

Well it's a quality flash...like the drawing and stuff. (the head turning looked a little weird though XD)

The problem was that it wasn't that funny. I had a few laughs but nothing too big. That's more that a lot of people can say though XD

December 14, 2008

Author's Response:

Clean slapstick humour is a tough job. Hopefully you'll find the next few more to your liking.

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Score: 3
Sonic vs Shadow Adventure

"Too fast moving"

date: December 13, 2008

It was too quick moving. The music changed every second, the action was choppy, and there was no real battle...just a couple hits and that's it. If you're going to do one of these kinds of movies, then try to make the next one smoother, and let each battle last longer.

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Score: 6
Harvest day

"Wow."

submission: Harvest day
date: December 12, 2008

Apple frenching. Cuz I needed to see that. >.<

Haha, anyways, pretty good. You need a different mike or otherwise you should try to lay off breathing into it, because there's a lot of air sounds and it was a little distracting.

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Score: 7
Pinball Trap

"It's okay"

submission: Pinball Trap
date: December 8, 2008

The view was really too small for the size of the player and how fast he goes. I couldn't see the damaging pinballs.

Also I got more than the required points and I didn't go to the next level. It said "score to collect: 5000" and "score this level: 15,000".

Graphics were good though, and the dynamics of the physics were good too.

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Score: 9
MiniGame Arcade 2

"Great work"

submission: MiniGame Arcade 2
date: December 7, 2008

It would have been amazing if these had all been developed into their own full casual games. Especially the missile and the target ones.

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Score: 7
Gorge Off! - 8 Hour Game

"Good, but needs AI"

date: December 7, 2008

I don't want to have to wait to play this with a friend. It should have a 1p mode where i go against the computer.

December 7, 2008

Author's Response:

If it had been a 10 hour competition I def. would have made an enemy AI.

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Score: 6
John Jumper II

"Well...okay"

submission: John Jumper II
date: December 7, 2008

It was an okay platformer. What was up with the moving platforms though? I lost a lot because the platforms didn't carry me where they were supposed to. I dropped through them and fell off them. Kind of annoying, no offense.

The robots were clever. ^_^

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