This is some great work! Not the best animation (a little sloppy) but I still laughed a lot, so it still basically did it's job.
My only real complaint with the flash is that it cycled pretty quickly through the scenes. Maybe add a few more frames of animation before changing the entire scene. Right now certain parts are a little hard to follow.
Like I said though, it's still a GREAT flash. Thanks for bringing me back ^_^
Liked the fluidity you've got going there. The excellent and smooth animation of everything was great too-you didn't just have letters disappear or break into a bunch of random pixels, you actually had them be crushed, smashed, etc. No shortcuts here.
I kind of like Nine Inch Nails, but nevertheless I can always appreciate a good parody. Animation was good, song choice was funny, everything was smooth.
Seems Everyone likes Nine Inch nails. Thank you!
Great game, one huge flaw
I loved this game, and I've played it all the way until Lv. 50 Dargon. I've fought him so many times, and died each time. Just a few minutes ago, I managed to get him down all the way to his third form. I was ecstatic. FINALLY! But then...he casts blizzard, and instantly (from full HP) knocks out everyone in my party except Tristam. Damn, I thought, time to heal up and start reviving people. But NOPE, Dargon takes A SECOND turn in a row and uses blizzard again. I definitely think that each character (including enemies) should be forced to wait at least one turn in between their turns; it would give people a chance on bosses like this.
But that's not the huge flaw. The huge flaw is that I CAN'T LEVEL UP ANYMORE. I'm only at level 29, and for some reason fighting Level 49 enemies on Floor 49 give me 1XP each. Wtf? 1XP per enemy? I need 1200 more XP just to get to level 30, how am I supposed to seriously level up to the point where Lv50 Dargon is realistically beatable? I can understand if I was level 49 trying to fight level 20 enemies, but the enemies are 20 levels higher than me. That doesn't seem right.
It wasn't too bad. The main problem with the game wasn't anything about the functioning, but the design.
Trial and error (having to continually guess which path was safe), coupled with long respawn time (because you have to wait for the death animation and the "you died" words), plus the need to switch from keyboard to mouse and back again (to click the level), equals very frustrated player. In fact, the trial-and-error part of the game wouldn't be so bad if the respawn time was faster.
I know that "this was just a test", but just try to keep it in mind for next time. You can fix the above by:
(just some ideas)
-Expanding the view; allow the player to see where each path leads, or at least more of each path.
-Get rid of the death animation, or put a death animation in the level and just respawn at the beginning. You might allow a certain key take the player back to the level select screen.
-Allow the player to choose levels using the keyboard. Most people don't like having to constantly move their hands from the keyboard to the mouse because it breaks the illusion of being in the game.
Loved it. Prison Guard was hard until I noticed the rail gun (my rail gun) whooped him. Seemed a little too strong. For a while I was spamming missiles because they seemed to be the only thing that hit him, and I could only get him down to 1/4 health before dying, but then I tried the rail gun and got a crit and well...it chopped off about 1/5 of his health right there. O_O I had all the crit upgrades but still.
Overall though, amazing game. You should "attach" an endless mode to your gamesave, so you can keep going with the perks you bought until you die. That would make the game perfect ;)
I have one question for you.
Why are you still on newgrounds? Making this quality of music, shouldn't you be out there getting professional jobs?? Haha. Great work, of course.
The arrangement itself is good, but the piano just sounds a bit dull, or like the dynamics were flattened in some way. Maybe an e/q issue?
Anyways, the part when the drums pick up was unexpected but nice.
No big complaints the whole way through, other than the issue with the piano's dynamics.
I really do like the arrangement you have at the beginning of the piece. In fact I could have listened to an entire piece based off of just that (without drums or bass coming in). But again, what you've got is enjoyable, so good work.
Great stuff, great stuff. The strings sound a little too synth-y, but for a classic song it's not such a bad thing.
I like how you set the guitar to be a little more mellow for this. I almost want to say it could be a tad more so; sounds like there's just a little bit of stray distortion.
Other than that, arrangement+mixing+mastering sounds good. Good job!
greatly appreciated man!
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